

The defendant this time is Juniper Woods – like Larry Butz she’s a childhood friend of the new playable attorney Athena Cykes. Apollo may have been bandaged, but he acts pretty similar and for all his talk of the recent ‘Dark Age of the Law’, Turnabout Countdown plays pretty similar to any other opening case from the series’ past. And the new courtroom? Functionally and visually identical. Because who is Gaspen Payne really? Well, he’s basically just Winston with some spiffier hair. It’s actually with Gaspen Payne that Dual Destinies starts to reveal the cracks in its own confident beginning. There’s even a new ‘rookie killer’ attorney. Phoenix has a new suit, Apollo has some fresh scars and there’s a new playable attorney who carries some mysterious baggage of her own. The courtroom you spent all your time in previously has been literally blown up. This, proclaims Yamazaki, is not the Ace Attorney of the past. It’s fitting then, that the game’s first case, Turnabout Countdown, sets a clear mission statement for the story to come. This was to be the first return to the courtroom in six years, as well as the first Phoenix-fronted title to be written and directed by an entirely new team. The weight on Dual Destinies’ shoulders was immense. But in going to the Dual Destinies launch party hosted by Capcom UK, I could sense it. I luckily didn’t, then, feel that long wait between the release of Apollo Justice and Dual Destinies. The hype cycle for Dual Destinies happened around the time I was properly getting active in the Ace Attorney community – posting thoughts on and consuming the sizable amounts of fanworks that had sprung from the series’ many talented fans. This post will contain spoilers for Phoenix Wright Ace Attorney: Dual Destinies and all the games preceding it.
#PHOENIX WRIGHT DUAL DESTINIES SERIES#
This is the eighth in a series of Ace Attorney reviews and I recommend reading the others before this.
